The rules

What the game does, written before you play. Every rate is fixed. When one can change, the delay is written next to it.

Cards

Each card is a Wikipedia page, frozen once a month. Views give attack. Length gives defense. Quality gives rarity.

Photo credits

Packs

Price: ≈ – ETH (≈ $8) of $WIKIDEX, fixed at launch, all burned.

Every token trade pays 4%.

Rate changes wait – days. Max step: 20%.

Hold

Hold $WIKIDEX, get free packs. More volume, more packs.

Each – ETH the tax burns adds one pack. Daily at –:00 UTC, –% go to holders, by weight.

Kept – days, tokens count double. Cap –% of supply.

Daily pack

Each day, accounts that played in the last seven days and hold one pack's worth of $WIKIDEX for 24 hours share the pack of the day, by weight. No token, no free pack. Twenty accounts get no more than one account that holds the same amount.

Legendary and Ultra rare cards earn packs. They come from the daily pack. Checked daily, at a random time. Cards on sale do not count. One pack a day at most. Their cards stay locked 72 h.

Draw

A sealed pack draws five cards. A sold-out rarity gives the next one down.

Editions

Monthly Wikipedia snapshot. Edition 1 is September 2026. Closed edition never gives more. Tenth pack gets super rare guaranteed (article draws randomly). Guarantee drops when all super rares are out.

Showcase

Bid for the home page slot (Thursday to Thursday). Winner picks the card. 100% bid burned. Rules like auctions: 10% minimum, 60s extension in last 10s.

Auctions

  • Bid in $WIKIDEX, –% over the last bid.
  • A bid in the last –s adds –s.
  • Outbid? Your bid comes back.
  • At the end, –% burns. The seller gets the rest.
  • The card keeps its burned total.

Sealed bids

  • Sealed bid deposit, amount hidden.
  • Anyone can open after close, gets –%.
  • Unopened –m after close: burned.
  • Opened and beaten: the deposit comes back to you on its own.
  • Winner is highest (open or sealed). Price: runner-up + increment.

Buy now

A seller can show a buy-now price. It is his price, not the price of the game. Ten per cent goes to the fire, as for an auction, and the card keeps the count of its past sales.

An open bid closes it. A sealed bid does not. The game never buys cards.

Swap

Two players can swap their cards, one for the other. No token passes from one to the other. Each of the two burns the same small amount, and that amount is written here: –.

Five cards max each. An offer lasts 7 days. The sender can cancel. Launch-day cards stay locked.

Merge

Burn five cards of one rarity and a $WIKIDEX fee. Get a random card of the next rarity.

Upgrade

Stake cards or $WIKIDEX on one pricier target: a prize card or an amount. Chance: 92% of stake over target, at most 75%. The chance shown is exact. Miss, and your stake is gone. 5% of staked $WIKIDEX burns.

Battle and league

Five-card decks. Score: attack × rarity, defense breaks ties. Free. League: top 10% of week get 20% of weekly tax, Sundays 20h UTC.

Guilds

  • Free. Up to 50 players. A name and a tag of 2 to 5 letters, never reused.
  • Open, or on request: the captain accepts or declines.
  • Score: the ten best members of the week. Top three share 5% of the tax.
  • One move a week. Points count from the week after you join.
  • Boards: points, album, best pull, over 24 hours, a week, 30 days, the season.
  • Partner guilds: a first-time member who holds the daily pack threshold gets one welcome pack.

Launch day

500 packs: 250 to holders (pro-rata capped, next-day snapshot), 250 to public accounts (90+ days, 50+ followers). Cards locked 72 hours.

Legendary

One Legendary per article, forever. Gone in weeks (supply closed). After that, buy from holders. Not a promise or reason to buy.

1 Legendary in 25 is Shiny: black and gold. The draw decides, nobody else.

Play free

Three doors stay open. How to use them.

  • A daily card, for a public account (90+ days, 50+ followers).
  • Same card, with no public account: five moves on chain, thirty days behind it, and one pack's worth of $WIKIDEX held 24 hours.
  • A Sunday pack draw, for public accounts that hold too.
  • The league is free. Points can't be bought.

Who can play

  • 18 and over.
  • Odds posted here, never change without rewrite.
  • Each rarity has a hard cap.
  • Company info posted here, before launch.
  • Risks: isolation, debt. France: Joueurs Info Service, 09 74 75 13 13.

Team share

No reserve, no pre-mint. Team buys at launch, open, same price/time. 0.5 ETH = 218,604,651 WIKIDEX (21.860%). Vesting: 50% tiers, 10% per tier, 20% per day max, 1% market depth max. Each trade posted.

Failure threshold

Day 7 after launch:

$1,000 of value sold and 100 distinct buyers

Both required. Miss either: say so publicly with numbers and date. No recount, no rule change, no delay.

Addresses

Unpublished addresses stay dashes. No invented addresses.

Not promised

  • Token worth nothing. Card pays no revenue.
  • Pack rate follows trades. Nobody promises a rate.
  • Unopened sealed bid burns.
  • Article stats move. Minted card doesn't.
  • Game is new. No numbers until measured.
  • Legendaries exhaust. Buy back at holder's price.
  • Game can stop. Cards worth nothing.

Card titles and stats come from Wikipedia, under Creative Commons Attribution-ShareAlike 4.0. Photos come from Wikimedia Commons with credit on each card. 18 and over only.